

"Unfortunately the original tapes of Kia's performance were not found - but that being said, there is definitely inherent noise, and noticeable rumble throughout the original games files, which would have needed a lot of clean up. She was excited to give it a shot, and the original voice session was recorded in a padded closet! Everyone liked the quality of her voice in that role, and the rest is history. In many ways, she was the unofficial voice of the company once you made it past the front door because we listened to her throughout the day. Kia Huntzinger worked at Westwood, and our audio director Paul Mudra thought she might be a good fit based on hearing the recorded voice messages she left on our phones and paging she did over the intercom system.

One larger voice role however, was the part of EVA. "It was the wild west of development - we cast people within Westwood Studios for various voice roles. We only had just begun acquiring improved gear, but we were making do with whatever limitations we had to work with, such as average microphones, preamps, and the not-so-practical rooms we recorded in. "Because C&C Tiberian Dawn was breaking new ground for us at the time, and the first game in the series to kick things off, our audio department was really experimenting with trying to see what would work well.

In a post on EA's website, Command & Conquer composer Frank Klepacki revealed the original EVA recording process:
